...with a popcorn popper and a microcontroller! More to come...
A free workshop at Flux
DorkbotPDX is happy to offer a 4-hour intro to Processing -- a graphics programming environment. Students will learn the basics of Processing.
No prior programming experience required!
Source code: Processing_Fundamentals
Hey everyone! I'm the lead organizer for the Portland Indie Game Squad. Our funding project recently surpassed most of its goals – which are all resources being made available to the community – and I'm coming up with some higher-tier options. A 3d printer is definitely on my list for the board game/miniature game developers in the group, and I've been asking around for what people might recommend as a "beginner" setup, somewhere between $400 and $600.
This weekend my friend Jacob S. and I built a Arduino based music box to play Ville-Matias Heikkilä wonderful one-line C code that makes surprisingly complex "Music From Very Short Programs."
I like to put my projects on Instructables and I wanted to share this recent post.
Its 2.5V 10F Super Capacitor, Solar Charged, and Attiny85 charge controller and LED blinker.
I'm working on an SMS device that is programmed in the Arduino IDE and uses a tiny chorded keyboard for input, a SIM900 GSM module to accept standard AT commands, and a Nokia5110 LCD to display output. I stopped by earlier this evening and Paul (thanks Paul!) helped me debug. I've posted a thread on the Arduino.cc forum http://forum.arduino.cc/index.php?topic=206415 but basically I'm having trouble getting my sketch to run in the tiny 2K of RAM available on the ATmega328.
I ride an electric bicycle that uses a 48V battery for it's energy source and there have been times when it would have been convenient to have a USB charging port (for charging my phone or any other other device that can recharge from a USB port). So I built this USB charging port (basically a DC-to-DC converter capable of handling up to 60V input voltage). I used the OSH Park circuit board prototyping service which worked perfectly. I wrote an instructable about the build here: