There's an artsy dude who got his Kickstarter mentioned on boingboing. The project is a little mechanical counter with some smarts built in: every time you press a button, it computes and displays the next prime number. It's $120.
Over the last couple weeks I've been working on supporting quality audio (44.1 kHz, 16 bit) on Teensy3 using very simple Arduino style programming. This weekend I added buttons and knobs to control parameters....
This work is still at an early stage. I hope to publish a first alpha test version in about 1 month...
Edit: just a bit more info: The library manipulates audio with a collection of input, synthesis, processing and output objects that can be connected together in almost any way. Audio connection objects automatically move the 16 bit data and run the synthesis and processing algorithms in the background, so the user's sketch isn't burdened with high bandwidth, real-time data manipulation. The objects provide functions that can modify their behavior (volume, oscillator frequency, note on/off, modulation, etc) which can be used with extremely simple Arduino-style sketches, because the objects automatically handle all high speed data computation and movement in the background, triggered by interrupts and DMA transfers.
Designing a sytem to make excellent quality audio on Arduino with powerful features but also extremely easy has definitely turned out to be quite a challenge. I'm still redesning the connection object's base class. Much work remains, but now with I2S and PWM output working, .wav file playing and DDS sine wave generation all working, it really feels like it's starting to come together. I hope to have the API stable enough (stable = unlikely to incompatibly change) for a first releast by October.
This weekend I'm performing sound for a dance piece Light Noise that I've been working on for over a year. For the past year+ I've been refining a set of patches in Pure Data (PD) that I use to create conceptual sound and music for this piece.
Yesterday I made a little audio clip player for a Monty Python Flying Circus theme party. It plays the 3 second dramatic sound for the unexpected Spanish Inquisition entrance.
Click "Read more" for the schematic, source code and sound file....
I am looking for assistance (I will pay for your help) to design a Power distribution board for QuadCopters. This is a two sided board with heavy copper due to the large load of up to 6 motors.
The board should be about 30mm in circumference with positive leads on one side and Negative leads on the other. I am not sure if holes need to be drilled to aid in the soldering of 16ga wire. I have a cad drawing I can email if you are willing to help. I also would like the Power Distribution boards cut out of the sheet into 30mm disks.
Recently I needed to actually "see" a current waveform in the 100 uA to 5 mA range with at least a couple MHz bandwidth. This extremely expensive probe would have been perfect, but instead I built something similar for about $30 using the amazing Analog Devices AD8428 amplifier.
Click "Read more" for details and a scope screenshot....
An open-mic session for those looking to show off a project, ask a question, solicit help, or incite collaboration. Please limit to 5 minutes.
At the bi-weekly meeting tonight, as promised, I brought my non-working circuit, and as promised, Paul helped me get it working. It is a circuit that allows current to flow through a p-channel mosfet (http://www.fairchildsemi.com/ds/FQ/FQP47P06.pdf) from a power supply to a 12V sealed lead-acid battery and a load (which draws about 120 mA, normally), but that prevents current from flowing from the battery back into the power supply. The idea is to use an op-amp to compare the voltages upstream and downstream of the mo
Portland CORE effigy at Burning Man will be using DMX controlled lighting this year. At least that's the plan, but a low-cost and low-power way to automatically play the lighting sequence (without a PC) is needed. Here's a little board I made for the purpose.
Click "Read more" for source code and other technical details.
Recently I've put a lot of work into improving USB virtual serial receive speed. Here's a detailed article with complete source code for the benchmarks.