PySerial will tell you that the following baud rates are supported:
(50, 75, 110, 134, 150, 200, 300, 600, 1200, 1800, 2400, 4800, 9600, 19200, 38400, 57600, 115200, 230400, 460800, 500000, 576000, 921600, 1000000, 1152000, 1500000, 2000000, 2500000, 3000000, 3500000, 4000000)
Here's Technical details and mini rant about Java performance. Hopefully this (and other good work) will lead to future Arduino versions with a serial monitor that doesn't suck.
I've struggled with appropriate wire-to-board connections over the years.
Six years ago, in early Deceber 2008, I left the simple world of serial-based development behind and went native USB, releasing Teensy 1.0. So much has happened and I've learned a lot in just 6 years. I used to do everything by 9 pin RS-232 serial ports. Those days seem so distant.
I'm now working on new and really awesome USB features for 2015...
Most Arduino SPI tutorials show this simple but poor SPI bus design:
A much better SPI bus design can prevent conflicts. 3 simple improvements are needed:
Click "Read more" for details on these 3 steps.
I’ve been meaning to document my work on this project for about year now. TBA 2014 reminded me it is time to actually do it! So here it is:
For the past year and a half I’ve been working with a dance company called bobbevy. I’ve been creating graphics that go along with the dance performance called “This is how we disappear”. Here’s a review at Portland Monthly.
More behind the scenes information after the break!
I am happy to report Windows 10 Preview build 9860 fixes the long-standing USB serial bugs, which impact nearly all Arduino compatible boards.
Windows 10 is finally going to support all class-compliant USB serial (eg, CDC-ACM) as well as Linux and Mac OS-X. Very exciting.
The Church of Robotron is coming to Portland, OR. We will be open the Last Wednesday of September (the 24th) and the First Thursday of October (the 2nd) starting at 7pm both nights at the Diode Gallery (514 NW Couch St) which is across the street from Ground Kontrol. We'll have multiple versions of Robotron 2084 available to train with and we will be triggering physical events in response to game events. One example: lasers when lasers are shot in game. For info about how this is accomplished, check out this older post.
Right now, we have an installation in the window at the gallery which is running 24/7 until October 3rd. It features a fully playable version of Robtron 2084, sermons, and a leaderboard that has pictures of all who attempt to become the mutant savior. Here's a video of it:
The window sensor is a capacitive sensor that was made by Philip Odom. He used the same techniques he taught during the Capacitive Sensing Workshop. Jason Plumb got audio working by using a transducer that turns the window into a speaker. The sign was built by Debbie Wager. Finally, this was all integrated together by the rest of the church.
Come check out the window anytime! Come to our open nights (9/24 & 10/2), check out this post for an idea of what to expect!
Earlier this summer, I worked on a tiny piece of the Embrace sculpture, for Burning Man 2014.
Inside were 2 hearts, one made here in Portland by Lostmachine Andy & other burners at Flat Rat Studios. I made electronics to gradually fade 4 incandescent light bulbs in heart beating patterns.
Click "Read more" for technical details and many more wonderful photos (taken by Sarah Taylor)....