Thanks to everyone that presented (especially the new folks during OpenDork) and to thanks to everyone that came out!
Glenn Phillips, Self Balancing Robots (http://glennselectric.blogspot.com/):
Church of Robotron (http://churchofrobotron.com)
Video from the Open Mic Surgery Event.
These videos never made it to the site, I'm fixing that now! Thanks to everyone that came out! (Mouse over blank area below to trigger video loads.)
Use MAME's debugger to reverse engineer and extend old games
For the Church of Robotron's installation at Toorcamp 2012, we needed to be able to trigger physical events when game events happened in Robotron 2084. A quick summary for context:
We choose to use MAME's debugger to detect game events and notify other pieces of software when they happened. This is a quick tutorial for others (and a reminder to ourselves) if you're interested in doing similar things. We're going to find out how to detect player death!
I went to the DorkbotPDX Open Lab today (Feb 26th, 2012) at ADX and sat down to play with the Kinect I got a while ago. The result is a "Cat Sequencer" that uses the Kinect to trigger samples. There are two looping samples and one non looping sample. The trigger areas for the samples have been placed around the plates. They are visible on the computer as cubes. The more solid the cubes the more filled the trigger area is. Once the trigger is filled enough, it plays a sample. Read on for more details and code.
Processing is an open source programming language and environment for people who want to create images, animations, and interactions. During this workshop we will explore this environment and make some fun graphics! This workshop is aimed at people with little to no programming experience who want a playground to explore programming and graphics and for experienced programmers that just want an overview of what processing offers.
I got a desk from Jason with arcade buttons in it. I finally got around to hooking it up to a Teensy (http://www.pjrc.com/teensy/) and now the buttons control my music player and allow me to smite my enemies.
I'm playing with a FPGA starter kit board and decided to blog about my learning process. I got the board from Jared at Sharebrained, thanks! The board I have is a Spartan-3 Board from Digilient. It has a Xilinx FPGA on it. It also came with a JTAG-USB cable which could end up be useful with other projects?
First step is to get a dev environment set up so I can upload example code.
This is a quick reminder to get your project proposal in for the On Gallery Show! Idea submission is due on the 15th. Sometimes it's good to have an external deadline to push your projects forward quicker! ;)
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